360-degree Video View Prediction

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March 19, 2018, at 09:11 AM EST by 172.16.23.248 -
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[C1] F. Duanmu, Y. Mao, S. Liu, S. Srinivasan and Y. Wang, “A Subjective Study of Viewer Navigation Behaviors When Watching 360-degree Videos on Computers,” IEEE International Conference on Multimedia Expo (ICME), San Diego, California, USA, 2018 (Under Review).

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[C1] F. Duanmu, Y. Mao, S. Liu, S. Srinivasan and Y. Wang, “A Subjective Study of Viewer Navigation Behaviors When Watching 360-degree Videos on Computers,” IEEE International Conference on Multimedia Expo (ICME), San Diego, California, USA, 2018 (Accepted).

March 19, 2018, at 09:11 AM EST by 172.16.23.248 -
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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment.Platform Dataset (Pending released upon paper acceptance)

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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment.Platform Dataset

February 14, 2018, at 04:04 PM EST by 172.16.33.241 -
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2. View Prediction Solutions:

February 14, 2018, at 04:04 PM EST by 172.16.33.241 -
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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment.

Desktop360 View Collection Platform

Desktop360 View Trajectory Dataset (Pending released upon paper acceptance)

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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment.Platform Dataset (Pending released upon paper acceptance)

February 14, 2018, at 04:03 PM EST by 172.16.33.241 -
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February 14, 2018, at 04:03 PM EST by 172.16.33.241 -
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Desktop360 View Collection Platform

February 14, 2018, at 04:02 PM EST by 172.16.33.241 -
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Desktop360 View Collection Platform

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February 14, 2018, at 04:02 PM EST by 172.16.33.241 -
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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. Desktop360 View Collection Platform

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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. Desktop360 View Collection Platform Desktop360 View Trajectory Dataset (Pending released upon paper acceptance)

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Desktop360 View Trace Dataset (Pending Release upon Paper Acceptance)

February 14, 2018, at 04:01 PM EST by 172.16.33.241 -
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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. +Desktop360 View Collection Platform+

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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. Desktop360 View Collection Platform

February 14, 2018, at 04:01 PM EST by 172.16.33.241 -
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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. [http://192.168.238.36:6080/index.html | Desktop360 View Collection Platform ]

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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. +Desktop360 View Collection Platform+

February 14, 2018, at 04:00 PM EST by 172.16.33.241 -
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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. Desktop360 View Collection Platform

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1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. [http://192.168.238.36:6080/index.html | Desktop360 View Collection Platform ]

February 14, 2018, at 04:00 PM EST by 172.16.33.241 -
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In this project, we are exploring the user viewing behaviors when watching different 360-degree videos or VR contents over different devices, such as head mounted display (HMD) or over computer, using mouse to navigate. Leveraging on the viewer behavioral studies, advanced view prediction algorithms can be designed to facilitate 360-degree video applications, such as 360-degree video coding and streaming, VR media designs (including gaming, advertisement, film-making, etc.)

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In this project, we are exploring the user viewing behaviors when watching different 360-degree videos or VR contents over different devices, such as head mounted display (HMD) or over computer, using mouse to navigate. Leveraging on the viewer behavioral studies, advanced view prediction algorithms can be designed to facilitate 360-degree video applications, such as 360-degree video coding and streaming, VR media designs (including gaming, advertisement, film-making, etc.). Our current research topics include but not limit to the followings:

1. Desktop360: A 360-degree video view trajectory dataset of viewers watching the 360-degree videos over desktop/laptop environment. Desktop360 View Collection Platform

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  • Desktop360 View Collection Platform
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February 14, 2018, at 03:56 PM EST by 172.16.33.241 -
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  • Desktop360 View Collection Platform
  • Desktop360 View Trace Dataset
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  • Desktop360 View Collection Platform

Desktop360 View Trace Dataset (Pending Release upon Paper Acceptance)

February 14, 2018, at 03:53 PM EST by 172.16.33.241 -
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  • Desktop360 View Collection Platform
  • Desktop360 View Trace Dataset
February 14, 2018, at 03:50 PM EST by 172.16.33.241 -
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Page last modified on March 19, 2018, at 09:11 AM EST